Miller found that gamers were not willing to pay for something they could get for free, so he came up with the idea of offering only the opening levels of his games players could purchase the game to receive the rest. By 1988, the shareware business was a $10 to $20 million a year market, but the distribution method had never been tried for video games. Scott Miller was a lifelong gamer who released his text-based video games as shareware in the 1980s.
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